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MAIN>> GAMES RULES>>«Yahtzee»

Game rules in «Yahtzee»

Two players play in Yahtzee. Five dice and a table with 12 possible combinations are used for the game. Players throwing the dice after completing every turn fill in lines with combinations in the table.

Each player in his turn rolls the dice. It is possible to do from one to three rolls within one round. The purpose of rolls is to get a certain combination in order to record the line of the table in the most favourable way. In total a player can do 12 rounds: three rolls per each round.

The first time a player rolls all five dice. After the first roll the player can put aside some dice and roll the remained. After the second roll it is possible to select again which dice to roll and which to put aside and do the third roll. Herewith it doesn’t matter what dice were put aside after the first roll. It is possible to select from all five dice.

After the player made a combination or roll dice three times he decides in what table line to record the gained combination. From this depends how many points he will get for a round. The player should record the gained combination in the table even if he has to record 0 points. Further the turn passes to the opponent.

The game purpose is to gain more points than the opponent after filling in the whole table. More the difference in the gained points bigger is the winning.

Combinations in Yahtzee and points counting

Combination Combination value Combination Combination value
Ones.
Any quantity of ones.
Five ones – 5 points
Four ones – 4 points
Three ones – 3 points
Two ones – 2 points
One one – 1 point
Zero ones – 0 points
Four of a kind – four dice of  one value. All values of dice are summed up.
For example, a Four of a kind on five:
the value will be 5*4+2=22 points.
If there is no combination - 0 points are recorded.
Twos.
Any number of twos.
Five twos – 10 points
Four twos – 8 points
Three twos – 6 points
Two twos – 4 points
One twos – 2 points
Zero twos – 0 points
Full House - a combination of two identical and three other identical dice. All values of dice are summed up.
For example:
the value will be 2*3+6*2 = 18 points.
If there is no combination - 0 points are recorded.
Threes.
Any number of threes.
Five threes – 15 points
Four threes – 12 points
Three threes – 9 points
Two threes – 6 points
One threes – 3 points
Zero threes – 0 points
Small Straight– four increasing value and sequential dice Rolls value is not important. 25 points are recorded.
For example:
If there is no combination - 0 points are recorded.
Fours.
Any number of fours.
Five fours – 20 points
Four fours – 16 points
Three fours – 12 points
Two fours – 8 points
One fours – 4 points
Zero fours – 0 points
Large Straight - five increasing value and sequential dice Any Large Straight costs 30 points.
For example:
If there is no combination - 0 points are recorded.
Fives.
Any number of fives.
Five fives – 25 points
Four fives – 20 points
Three fives – 15 points
Two fives – 10 points
One fives – 5 points
Zero fives – 0 points
Yahtzee – a combination of five dice of the same face Any Yahtzee costs 50 points. Rolls value is not important.
For example:
If there is no combination - 0 points are recorded.
Sixes.
Any number of sixes.
Five sixes – 30 points
Four sixes – 24 points
Three sixes – 18 points
Two sixes – 12 points
One sixes – 6 points
Zero sixes – 0 points
Chance – a combination of five dice of any kind. The sum of all dice is recorded.
For example:
the value will be 2+6+3+3+1 = 15 points.

The game end

The game goes on until the players fill in the whole table. After filling in the table the difference of the gained points is counted and then the calculation started. The defeated pays according to the preliminary agreed stake for every lost point.


Last change:13.10.2010.


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